Database/Vampire

Overview
Vampire, also spelled vampyre, in popular legend, a creature, often fanged, that preys upon humans, generally by consuming their blood. Vampires have been featured in folklore and fiction of various cultures for hundreds of years, predominantly in Europe. In recent times, Vampires have become real.

Characteristics
Physically vampires are similar to their non-vampiric species, but exact changes their state causes vary greatly: more common effects include pale/white skin, glowing eyes in the night, prominent canines or generally predatory appearance, but some have no visible changes at all, while others barely pass for a humanoid.

Mentally vampires vary from perfectly normal persons with unusual dietary requirements to predatory, calculating beings, to hunger-driven blood-junkies.

Generally vampires are physically imposing beings with excellent strength, speed, endurance and agility, excellent senses, extended living-span nearing ageless and high-level resistance to damage.

Appearance
Like most mythology dictates, Vampries are quite pale in the skin which is one of their primary identifying features - otherwise they appear quite human.

Their eyes differ in colour depending on diet, hunger and ranking.

Feeding
Normal Vampires need to feed roughly one - three times a week. Not being born a Vampire, their blood consumption is higher to help their body continue support itself and the sudden changes to their body. The longer it has been since being bitten, the less amount of times they need to feed a week to survive.

Hours after being bitten- Adrenaline and poison is running through their veins, the most changes that happen, happen in the early hours and days of being bitten by a Vampire. The thirst for blood is high, and this urge is almost impossible to ignore. Newly bitten Vampires are almost feral, needing to feed endlessly during the early stages.

Days after being bitten- Fangs will have developed, and the thirst for blood would have decreased drastically. The thirst for blood is still there, but not as strong as when they were first bitten. Going out in the sun is painful, but is survivable. Their vision would be horrible, almost blinding; no matter if the sun is completely out or not.

Weeks after being bitten - A few weeks / months after being bitten, physical changes would have started kicking in. Going out in the sun is almost fatal. going out in the bright sun, would begin to start killing the new Vampire. They are able to stay in the sun for only a few minutes before death. The Vampire would be able to lift roughly 500KG, with no training. Small children would also be able to lift weights drastically heavier than them.

Speed and endurance would have slightly improved. Because of the strange changes to their body, they would feel almost invincible. (However, they aren’t.) Weeks after being bitten, they would need to feed roughly between 4-5 times a week. Injuries will begin to heal, albeit very slowly. A small cut would take days to heal. Any larger injuries would take weeks.

Months after being bitten - Going out into the sun is fatal to the vampire if not wearing any protective clothing, such as jumpers, hoodies and long clothes. Weather such as humidity and cold will not affect them in any way, immune to normal temperatures. The Vampire can roughly lift one tonne, no matter what age or build they are.

Their endurance is drastically better, their speed is greatly improved. At this stage, they only need to feed roughly 2-3 times a week depending on the Vampire. Healing of very small cuts would take hours to completely heal. Cuts such as slices on the skin that would take weeks to heal, would take merely days.

If a Vampire is injured, they will need to feed more often than what they usually would to help their healing process. The more grievous the injury, the more blood they would need to consume.

Royal Vampires
The first Vampires, the Eldest surviving Vampires of well known families. The highest ranking Vampires, they have the final say on anything and everything. To keep the bloodline clean and pure, they never marry or mate outside of the family.

Royal Vampires that are found of marrying or mating outside of their family are hunted down and killed.

Royal Vampires are stronger than other Vampires, due to the pure blood already running through them. Royals don't get into fights themselves, but rather getting lesser beings to do their dirty work. When necessary, Royals can strike foes down without mercy in mere seconds.

Capabilities
Unaging Body - Royal Vampires, or more commonly referred to as simply Elder Purebloods, are vampires that are born to two pureblood vampires. They were born with vampire blood which resides in their DNA and is either released into the body 24 hours prior to turning the age of 20 or before then in the event of death, in which case the blood is released immediately following death. Upon the release of vampire blood, their body begins the process of evolution in which they complete their transformation and gain access to their powers. Because a newly evolved Pureblood matches the strength and speed of a 200-year-old convert vampire.

Royal Vampires, due to their age have the strength that matches their strongest rival, the Lycan.

Disease Immunity - Royal Vampires, are immune to all human-targeted diseases, illnesses, viruses and infections.

Enhanced Agility - Royal Vampires are known to have superhuman agility and reflexes that are stronger than that of converted vampires. They can go from one motion to another effortlessly, effectively dodge attacks, swing from things easily, sprint, do back-flips and numerous other gymnastic, athletic and martial implements without effort or exhaustion.

Enhanced Durability - Royal Vampires can handle far more physical trauma than converted vampires. No Royal Vampire has ever been known to be dismembered, by someone of less power than themselves.

Enhanced Memory - Royal Vampires possess a near-perfect ability to recall events with great detail and are also unable to forget things.

Mind Compulsion- Royal have the ability to both control and influence thoughts, actions, and behaviors as well as alter or erase memories of humans, however it can also be used on the Normal Vampires, Dhampirs and Rejects if need be.

Enhanced Speed - Royal Vampires are able to move much faster than converted vampires. Both long and short distance traveling appears as faint blurs to humans. Short distances, in particular, can be covered immediately and long distances can be reached in minutes.

Enhanced Strength - Royal Vampires are without a doubt physically stronger than other vampires. They can move, carry and throw dense, lengthy or overweight items with no effort whatsoever. They can easily overpower converted vampires, and purebloods with hardly any effort, even those who match the strength of their age. Other astonishing feats include being able to toss even small objects with such a phenomenal force that it could destroy nearly any object in its way, toss fully grown humans as far as the length of a football field, dismember humans, lift greatly weighted objects such as cars or large rocks, and rip out internal organs, all with no effort.

Enhanced Senses - Royal Vampires have extremely sharp senses of smell, sight, and hearing that exceed those of converted vampires.

Memory Absorption - Royal have the unique ability that allows them to absorb the memories of their victims when they feed directly from them. This includes but isn't limited to if the victim is currently thinking of a memory while being fed on.

Regenerative Healing Factor - Royal Vampires can heal faster than other vampires. They are immune to the toxin of a werewolf bite, however can be effected by the Lycan bite, if untreated will result in death. Human blood has been known to increase the speed of healing.

Retractable Fangs - Vampires have elongated retractable fangs that may come out when they pick up on the scent or sight of blood though control over this can be learned. They can also be exhibited when they are angry or about to bite a person or animal.

Vampire Council
Made up of Elite, Pure and Royal Vampires. They make the laws that all Vampires follow. They control the Normal Vampires and Dhampirs Pure Vampires - Respected Vampires within the ranks, their blood has no remnants of human blood within it. Pure Vampires opinions are taken into consideration when the Council cannot come to an agreement and are looked to in times of crisis.

Elites
Children of two Elder Pureblood Vampires, in rare cases they may appear to have stronger and quicker reflexes. They are born with unnaturally bright and strange eye colours, easily helping determine whether Vampire offspring are Elites.

Capabilities
Unaging Body - Elites, are vampires that are born to two elder pureblood vampires. Born with vampire blood which resides in their DNA, Elites are able to alter the time when they activate the Vampire Gene. It takes 24 hours to release into the body, or if they opt to not alter that time period the gene is released into the body 24 hours prior to turning the age of 20 or before then in the event of death, in which case the blood is released immediately following death. Upon the release of vampire blood, their body begins the process of evolution in which they complete their transformation and gain access to their powers. Because a newly evolved Elite matches the strength and speed of a 80-year-old Pureblood, or a 200-year-old convert vampire.

Disease Immunity - Elites Vampires, like their parents, are immune to all human-targeted diseases, illnesses, viruses and infections.

Enhanced Agility - Elites Vampires are known to have superhuman agility and reflexes that are stronger than that of converted vampires. They can go from one motion to another effortlessly, effectively dodge attacks, swing from things easily, sprint, do back-flips and numerous other gymnastic, athletic and martial implements without effort or exhaustion. Enhanced Durability - Elite Vampires can handle far more physical trauma than converted vampires. An Elite Vampire has ever only been known to be dismembered, by a Royal Vampire or of a vampire of similar strength.

Enhanced Memory - Vampire Vampires possess a near-perfect ability to recall events with great detail and are also unable to forget things.

Mind Compulsion - Elites have the ability to both control and influence thoughts, actions, and behaviors as well as alter or erase memories of humans, Dhampirs Turned and Rejects.

Enhanced Speed - Elites Vampires are able to move much faster than converted vampires. Both long and short distance traveling appears as faint blurs to humans. Short distances, in particular, can be covered immediately and long distances can be reached in minutes.

Enhanced Strength - Elites Vampires are without a doubt physically stronger than converted vampires. They can move, carry and throw dense, lengthy or overweight items with no effort whatsoever. They can easily overpower converted vampires with hardly any effort, even those who match the strength of their age. Other astonishing feats include being able to toss even small objects with such a phenomenal force that it could destroy nearly any object in its way, toss fully grown humans as far as the length of a football field, dismember humans, lift greatly weighted objects such as cars or large rocks, and rip out internal organs, all with no effort.

Enhanced Senses - Elite Vampires have extremely sharp senses of smell, sight, and hearing that exceed those of converted vampires.

Memory Absorption - Elite have the unique ability that allows them to absorb the memories of their victims when they feed directly from them. This can only done if the victim is currently thinking of a memory while being fed on.

Regenerative Healing Factor - Elite Vampires can heal faster than converted vampires. They are immune to the toxin of a werewolf bite, but a Lycan bite can be deadly if left untreated. Human blood has been known to increase the speed of healing.

Retractable Fangs - Vampires have elongated retractable fangs that may come out when they pick up on the scent or sight of blood though control over this can be learned. They can also be exhibited when they are angry or about to bite a person or animal.

Pure Vampires
Respected Vampires within the ranks, their blood has no remnants of human blood within it. Pure Vampires opinions are taken into consideration when the Council cannot come to an agreement and are looked to in times of crisis. Disease Immunity - Pureblood Vampires, like converted vampires, are immune to all human-targeted diseases, illnesses, viruses and infections.

Capabilities
Unaging Body - Pure Vampires, or more commonly referred to as simply Purebloods, are vampires that are born to two vampires. Unlike convert vampires, they were born with vampire blood which resides in their DNA and is either released into the body 24 hours prior to turning the age of 20 or before then in the event of death, in which case the blood is released immediately following death. Upon the release of vampire blood, their body begins the process of evolution in which they complete their transformation and gain access to their powers. Because a newly evolved Pureblood matches the strength and speed of a 200-year-old convert vampire

Enhanced Agility - Pureblood are known to have superhuman agility and reflexes that are stronger than that of converted vampires. They can go from one motion to another effortlessly, effectively dodge attacks, swing from things easily, sprint, do back-flips and numerous other gymnastic, athletic and martial implements without effort or exhaustion.

Enhanced Durability - Purebloods can handle far more physical trauma than converted vampires. No Pureblood Vampire has ever been known to be dismembered, suggesting that their durability may be close to invincibility.

Enhanced Memory - Purebloods possess a near-perfect ability to recall events with great detail and are also unable to forget things.

Mind Compulsion- Purebloods have the ability to both control and influence thoughts, actions, and behaviors as well as alter or erase memories of humans.

Enhanced Speed - Purebloods are able to move much faster than converted vampires. Both long and short distance traveling appears as faint blurs to humans. Short distances, in particular, can be covered immediately and long distances can be reached in minutes. It is unknown whether strength increases with age in Purebloods.

Enhanced Strength - Purebloods are without a doubt physically stronger than converted vampires. They can move, carry and throw dense, lengthy or overweight items with no effort whatsoever. They can easily overpower converted vampires with hardly any effort, even those who match the strength of their age. Other astonishing feats include being able to toss even small objects with such a phenomenal force that it could destroy nearly any object in its way, toss fully grown humans as far as the length of a football field, dismember humans, lift greatly weighted objects such as cars or large rocks, and rip out internal organs, all with no effort.

Enhanced Senses - Purebloods have extremely sharp senses of smell, sight, and hearing that exceed those of converted vampires.

Memory Absorption - Purebloods have the unique ability that allows them to absorb the memories of their victims when they feed directly from them. This can only done if the victim is currently thinking of a memory while being fed on.

Regenerative Healing Factor- Purebloods can heal faster than converted vampires. They are immune to the toxin of a werewolf bite as long as they receive treatment, a Lycan-bite is lethal. Human blood has been known to increase the speed of healing.

Retractable Fangs - Vampires have elongated retractable fangs that may come out when they pick up on the scent or sight of blood though control over this can be learned. They can also be exhibited when they are angry or about to bite a person or animal.

Normal Vampires
Children born with the Active Vampire Gene. They feed on blood but do not fear sunlight. They grow at the normal human speed until age 21 when their shape shifting abilities awaken and they can change their physical age to whatever age they please and as often as they want.

Turned Vampires
A large majority of the vampires in existence were turned, meaning that they were either born as a human or another supernatural species and became a vampire later in life. While most turned vampires are alive and healthy at the time of conversion, few were converted prior to death with the intent of saving their life. In this case, transformation takes place immediately following death and takes the standardized 24 hours.

When they pick up on either the scent or sight of blood, are angry, or are about to bite a person or animal, the skin of a vampire grows pale while their eyes become a blood-red color. Their fangs also develop immediately.

Due to being dead, their heart does not beat and therefore, they do not breathe. They are room temperature and grow stronger with age. Also, their being dead is the reason for which sunlight repels them: sun represents life, and as they're not living, the sunlight burns them.

Capabilities
Disease Immunity - Vampires are immune to all human-targeted diseases, illnesses, viruses and infections. Enhanced Agility - Vampires are known to have superhuman agility and reflexes. They can go from one motion to another effortlessly, effectively dodge attacks, swing from things easily, sprint, do back-flips and numerous other gymnastic, athletic and martial implements without effort or exhaustion.

Enhanced Durability- Vampires possess a physical durability that is stronger than that of any other species. They can take numerous blows of internal and external assault without being slowed down.

Enhanced Memory - Vampires possess a near-perfect ability to recall events with great detail and are also unable to forget things. The only way a vampire would be able to forget something is if a Pureblood compelled them into doing so.

Enhanced Speed - Vampires are able to move faster than any other species, often exceeding the limitations of human sight. Both long and short distance traveling appears as blurs to humans. Short distances, in particular, can be covered almost immediately. Similar to strength, speed only increases with age.

Enhanced Strength- Vampires are physically stronger than any other species, and only grow stronger with age. They can move, carry and throw dense, lengthy or overweight items without much work. Older vampires can easily overpower younger vampires with hardly any effort. Vampires automatically have the upper hand when in physical combat with humans regardless of their age. Other astonishing feats include being able to throw fully grown humans as far as the length of a football field, uproot trees, dismember humans, lift greatly weighted objects such as cars or large rocks, and rip out internal organs, all with little to no effort.

Enhanced Senses - Vampires have extremely sharp senses of smell, sight, and hearing that exceed those of humans and werewolves. They are able to hear conversations that tack place in distant buildings. They can also hear phone conversations as if they were on the standing right beside the person on the other end of the line. Over time, they learn to control and block out noises that they do not want to hear or are not related to their current actions. In terms of smell, vampires can pick up the smell of blood and many other things that are several meters away. The sight of a vampire can extend to being able to see coloirs more vibrantly, see in complete darkness, and being able to see well from great distances.

Immortality - Vampires possess an infinite lifespan and do not age physically, they are stuck at the age that they were Turned.

Memory Absorption - Vampires have the unique ability that allows them to absorb the memories of their victims when they feed directly from them. This can only done if the victim is currently thinking of a memory while being fed on.

Mind Compulsion - Vampires have the ability to both control and influence thoughts, actions, and behaviors, as well as alter or erase memories. They can compel humans and dhampirs but not other supernaturals or other vampires. Compulsion is a power that cannot be acted upon immediately without knowledge of knowing how to do so. Repeated compulsion can lead to negative effect on the mental stability and/or functioning of the victim.

Regenerative Healing Factor - Vampires can recover damaged tissues after a physical blow within seconds, but still feel the pain of a wound prior to healing. Vampires can also snap broken bones back into place and are able to recover from more severe wounds such as gunshot and stab wounds that have not struck the heart. Physical injuries are the only type of injury that can be recovered with this power. Human blood has been known to increase the speed of healing.

Retractable Fangs - Vampires have elongated retractable fangs that may come out when they pick up on the scent or sight of blood though control over this can be learned. They can also be exhibited when they are angry or about to bite a person or animal.

Dhampirs
The child of a Vampire father and human mother, Dhampir's have both human and Vampire blood running through their veins. Human and Vampire offspring are rarely carried to birth, most dying during the early stages of term. If the child is born, and lives; their powers rival common Vampires.

Capable of becoming powerful much like a Vampire, they are not born with the strength of a normal Vampire. They need to train for long periods of time and very hard to increase their strength, speed, and stamina.

They are able to walk in the sun without danger, however cannot turn a human.

Rejects
Rejects are "failed" Vampires that did not meet their needs of blood at all during their stages of turning. The urge of feeding and lack of any blood has driven the new vampire to insanity. To indulge in their thirst in any way, Rejects will attack any being. They are feral beings that will attack any being such as lowly animals such as pets, humans, lycans and even fellow Vampires to fulfil their needs of blood.

In very rare cases, Rejects can revert back to a sane being, rather then have an on going lust for blood.

Weaknesses
Animal Blood Consumption - Drinking animal blood will weaken a vampire's strength.

Decapitation - Vampires can also be killed by manually removing their head.

Draining - Being drained of their blood weakens them. It places them into a state of immobility where they can only be revived once they feed on blood.

Fire - The skin of vampires is known to be sensitive to fire and thus highly flammable and fatal.

Heart Extraction - Another method of killing a vampire is by removing their heart, which causes instant death. Only vampires themselves are strong enough to do this.

Lack Of Blood Intake - The lack of blood intake will severely weaken a vampire over time. They grow paler as time goes by and eventually become immobile and look more "dead". Once they feed on blood again, the skin color returns to normal as well as their strength,

Physical Trauma - Minor physical injuries such as gunshots, stab wounds and broken bones will cause pain to vampires and also slow them down. However, this is momentary as they will heal completely within seconds.

Silver - Silver can severely incapacitate vampires. Objects are often dipped in silver for protection against them. A silver stake or bullet to the heart can kill them, otherwise a silver stake or bullet elsewhere will only incapacitate them for a few seconds, and such injuries take the a little longer to heal than other wounds.

Sunlight - Vampire skin is highly sensitive to UV light, which can quickly flame and cause death if exposed.

Werewolf Bite - A bite from a werewolf can severely affect a vampire. While it is not fatal, it can weaken them and cause physical deformation as well as decrease mental stability. The Iustus Faction is known to use werewolf toxins on their subjects in effort to subdue them. It can be remedied.

Lycan Bite - A bite from a Lycan is lethal for those down the ranks. A Lycan-bite has several stages of infection.

Wood - Vampires are susceptible to wooden weapons such as stakes and bullets. Injuries acquired from wooden objects will, like silver, take longer to heal than other wounds. However, if a wooden stake or bullet is driven into a vampire's heart, the result will be instantaneous and permanent death.

Vampire Blood Consumption - Drinking another vampire's blood does not keep a vampire vital.